Brandenburg eu4 ideas

Teutons have like twice the BT as Brandenburg, argu

Go to eu4 r/eu4 • by ... or just do a reconquest war to get the provinces back for Brandenburg afterward. Or you can be a man and kill all the germans. ... ideas etc.) 1.32 guarantee cheese to avoid coalition make your diplomats work overtime, this is all survivable; if you're Catholic you start with +25 same religion, and +25 religious ...Today we're forming Germany in Europa Universalis IV as fast as I can. I made a few mistakes which made this take a little bit longer than expected, but I'm ...

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Otherwise influence, because diplomatic ideas' best idea (lower province cost) isn't all that useful until later into the game. Religious is also viable, if you want to expand east quickly. I often take economic first for a more historical, vertical kind of game with high development and uber troops through policies.Introduction. Brandenburg has an interesting, but a bit challenging start. This guide seeks to guide the player through the first 10 years while aiming at maximising Brandenburg's strength and fulfilling all territorial …If you do take Innovative make it your first idea group. Since AIs never take Innovative first, you will gain over 10 free innovativeness (over 1% reduction to all power costs) as soon as you finish the group. For a world conquest the best opening ideas are admin, offensive and humanist. Then influence and diplo.Teutons are easy. In the current state Brandenburg has the Prussian Ideas, so even if you cant defeat the Poles you can get your Space Marines. With Space Marines every player with some experiance in the game can form Prussia with Brandenburg, even when the Commonblob owns the needed provinces.Brandenburg Gate - Europa Universalis 4 Wiki. Brandenburg Gate. Redirect to: Great project#Brandenburg Gate. Retrieved from " ". This page was last edited on 11 November 2021, at 13:45. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted. About Europa Universalis 4 Wiki.Innovative is amazing first idea as long you don't blob early (and it's Prussia case). At the third idea you get tech discount and general this ideas makes you fly with mana forever (100% innovative es, cheaper tech, cheaper advisors, free policy etc). Due innovativenes benefit it's most important early on (to benefit from tech discount longer).Get the most recent info and news about Catch on HackerNoon, where 10k+ technologists publish stories for 4M+ monthly readers. #49 Company Ranking on HackerNoon Get the most recent...However, once you form Prussia you'll need the +25% governing cap from Admin ideas, which essentially gives you +50% because of your unique gov type. I've played Prussia once and went for maximum discipline, just for laughs (economic, quality, offensive, etc). It's certainly one way to play, but isn't necessary.Europa Universalis IV. EU4 1.36 Sad Prussia. Thread starter ... That's why I aim to focus on the English channel to fund the infrastructure. The rest such as admin ideas, estates, exploiting development are all pretty much known. ... The historical and current playing stats are clear that nations like Brandenburg and Austria are far, far, far ...I recently tried to start a new game as Brandenburg into Prussia, but it seems that definitely need some hints, how to play it in 1.30. I played a Brandenburg -> Prussia -> Germany run some patches ago and didn't have many problems, but the start as Brandenburg seems to be much more RNG-dependent now.EU4 1.35 Brandenburg World Conquest Guide Part 1Core creaton cost (Mughal has %25 core creation tradition) For man power. Reduce Rebels. Change religion and Deus Vult casus belli. War score cost. Discipline and siege ability. For reduce Agressive Expansion. (Explore for discover all of world. Quality for discipline and combat abilities.In this case, attack, and take all their provinces bordering Poland. Else, vassalize them. You will get their cores back in exchange of favors. Regarding the HRE... Since your goal is to form Prussia and conquer Germany, the HRE is stopping you. However, it can be quite tough to dismantle it early.RedT3rror Sep 19, 2017 @ 3:11am. the challenges of prussia are weak/undeveloped provinces and slow expansion due to high ae in the HRE, therefore following ideas are best to tackle these issues. Influence -> easier vassalization and less ae. economic-> boosts your weak economy and lets you develop provinces cheaply.However, once you form Prussia you'll need the +25% governing cap from Admin ideas, which essentially gives you +50% because of your unique gov type. I've played Prussia once and went for maximum discipline, just for laughs (economic, quality, offensive, etc). It's certainly one way to play, but isn't necessary.Trade is one of the most OP idea groups when it comes to money making, especially with Prussia's early position with trade nodes, the extra 3 merchants, caravan power, trade power and trade steering all make it easy to wrest control of trade from the smaller German states.Brandenburg Idea Order. unmerged (773066) Mar 17, 2014. Jump to latest Follow Reply. I've just realised I haven't actually done a BrandenPrussia into Germany game in EU4 (I know, horror) yet so I'm giving it a shot.The Bird's Eye Report: @TheBirdsEyeReport In this video titled EU4 1.36 Byzantium Guide - THIS Is HOW TO WIN EVERY TIME I make an EU4 Guide for Byzantium for...

Apr 25, 2024 · For the region, see Prussia (region). Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire ). It also exists in campaigns started in 1525 or later.Prussia is an ideal candidate for forming Germany because of their militant ideas and government. See the Brandenburg and Prussia pages for strategy on starting. Note that Poland will most likely have taken Königsberg (41) from the Teutonic Order so it is a good idea to ally Poland's rivals to obtain the province.Starting Moves as the Teutonic Order. Firstly, you will want to focus your military points. This will give +2 to your monthly military gains. Next, check your diplomatic advisors, and if you have a tier 1 ' diplomatic reputation' advisor, hire him. Thirdly, you want to set your rivals to Poland, Lithuania and Wolgast.A murder in space would create jurisdictional, legal and investigative complications. HowStuffWorks looks at the law as it relates to space crime. Advertisement Maybe it will be a ...

Defensive : I will rely on mercenaries for the early game, so I feel confident by taking mil ideas in the 3rd place. Economic : To reduce the gold mines' inflation. Diplomatic : I plan to get crownd emperor at this time. Offensive : I need the siege bonus with the 6' and 8' fort going around. Innovation : Sweet policies.Burgundy was slammed by France prior to Charles' death and was fairly weak. Charles died in battle defending against England, and I managed to get Calais in the peace deal. Being Brandenburg, I was hoping to have the subject rather than the land, and now I'm stuck with it. I've also been in near-constant war for the last 20 years and finally ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. The biggest benefit of going protestant earlier is t. Possible cause: If you want to solo ottoman you need to take a lot of loans so I would say economic .

Dithmarschen is a member state of the Holy Roman Empire situated in the far north of the Empire. It starts as an independent one province nation bordering Holstein to the north and east, and Hamburg to the south.. Dithmarschen has the unique republican government type of "Peasants Republic" and exists from the game start at 1444 to 1559, after which it becomes a part of Denmark.With that said, it was a 5/3/3 council, so that was acceptable - a good opportunity to catch up on ideas (I had taken Quantity first, followed by Influence), technology and to reduce my aggressive expansion. Lastly, I invaded Norway who were allied with the British and took London and a bunch of Norwegian land, including the coveted Iceland!Go to eu4 r/eu4 • by RedMedi. Brandenburg ideas? I'm very newbie but have played a casual campaign to 1700 with Portugal forming a global empire. I decided to try ...

If you want to go colonial as Castile you should go explo, expansion, religious, Diplo, trade, admin (trust me you don't need a mil idea in singleplayer, it's just a waste) . There are other admin and Diplo idea groups that are just way too important to justify a mil idea. If you want to go and focus on Europe you should rather play as Aragon ...Aug 4, 2020 · Learn from other players' experiences and advice on what idea groups to choose for Brandenburg to Prussia run in EU4. See different strategies, tips and opinions on diplomatic, economic, quality, administrative, offensive and expansion ideas.326K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…

Planning to play as brandenburg -> pr Dec 19, 2023 · Investing into a full idea group can take a long time and cost several decades worth of power. The act of choosing at any point of time a certain idea group over the other and advancing in it represent the time and focus nations choose to spend historically along certain administrative, diplomatic, and military specializations. Ideas interface. R5: played Brandenburg and eventually formed Germany as Prussia. Diplomatic ideas and/or Espionage will be needed to improve relatio Friesland is probably the most fun, access to the English channel and great trade ideas, surrounded by farmland and high value trade goods, with a Republic for unlimited monarch points to dev. Friesland to Westphalia to Germania is fun. Most challenging is really any OPM, but the challenge is just patience. Bremen is a good one for a challenge ...So the first idea group is a diplo idea group in most cases (not mandatory of course) because you don‘t really need diplo tech that much. In my Brandenburg games I pick either influence or diplomatic ideas first. Economic ideas are a great idea group for Brandenburg as it fits the Prussian government very well (which I assume you want to form ... Jan 27, 2016 · These three ideas are s Cleft lip and cleft palate repair is surgery to fix birth defects of the upper lip and palate (roof of the mouth). Cleft lip and cleft palate repair is surgery to fix birth defects... Brandenburg EU4 Ideas. Brandenburg EU4 Strategy. Expanding intoThe Holy Roman Empire (HRE) is a unique political stGo to eu4 r/eu4. r/eu4. A place to share content, ask q Third scenario, you ally poland and abuse them as an ally - I try not to do stuff like that, but I'm also okay with savescumming the danzig event so can't claim moral superiority. If the danzig event fires before any of your plans are pulled of, restart. 1. [deleted]For mp go economic into quality. You don't want a mill idea group as first idea group because you want to be up-to-date with mil tech. Their policy is good (5% discipline) After forming prussia and these ideas you'll have 10% Prussian government + 5 quality + 5 eco-qual policy + 5 Ni = 125% discipline. Starting Moves as the Teutonic Order. Firstly Introduction. This is a basic guide to form the powerful Kingdom of Prussia as the Elector State, Brandenburg, based on the state of the game as in version 1.22 with all major DLC's except for the Third Rome. As you're probably aware, there are many variables at play in EU4 and no two playthroughs will be the same. With that in mind, let's begin!Defensive ideas make a fantastic early military idea group, as stacking with Elan, your morale will be unmatched. Administrative ideas are an almost automatic pickup as any nation, lowering coring costs. Diplomatic ideas are great if you plan on going for emperorship of the HRE. Trade ideas to supplement your income. 9. For early game independence is easy if you ally England. Take Novgoro[The League War is very simple. It's a big battle royale2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lq Zulu is a nation that is releasable via event either by the Mutapa and Rozwi Empire mission Recuit the Nguni or by the decision Militarize the Nguni. From 1750 onward, the event can happen without getting triggered by the mission/decision. They can also have cores spawned by separatists.